Critical Investigation: Project proposal
To what extent is the media to blame and are violent films such as "Deadpool" influencing audiences? Angle How will you approach this question? E.g.: What impact are these increasingly violent games having on their audience? Is this simply a moral panic of the 21st century or is further regulation required? I will approach this question in a few different angles to see if the media is the only ones to blames or is there something else that is contribution to this. Are violent films really making people more violent and to what extent? I will also at talk about if family, film, society, metal health or video games are contributing or not. As well as this, I would talk about if gender, age, ethnicity and social class play a role in it or not. I will also include that Deadpool hasn’t encourage any violent crime even though it has explicit content. Hypothesis What is your current opinion or viewpoint on the media debate? That is: what will you be testing thro...